Revision 3c. September 26th, 2004; by Sergio Lidsell.
Below are the differences in the 1983 edition compared with the 1980 edition.
Main exception
There are no money lenders and no banks in the 1983 edition. This is so odd
that I wonder if it is a misprint.
Map
As for the map it has small houses, instead of black blobs, indicating the various fortified cities, fortresses and unfortified cities.
The map is coloured differently.
Units
There is the same types and numbers of units. There are 520 counters in both editions
divided like this:
All powers got 12 army, 8 fleet, 4 garrison, 7 assassination and 12 control counters;
There are also 20
rebellion, 20 famine and 40 autonomous garrison counters;
And finally 40 one ducat counters, 20 five ducat, 10 ten ducat, 7 twenty ducat and 3 fifty ducat.
Rules
The rules are, except the above, exactly the same with some spelling corrections a couple of rephrasings and some clarifications of, well, no use.
Basic game
VB1f clarification: G may only be added in fortified city.
VB4 new para: build orders are also written secretely and revealed simultaneously.
VC: better written text.
VD3: rephrased to clearly point out that the map colors concern the Balance of Power scenario only.
VIIB1c clarification: garrissons may only hold, support or convert.
VIIIB3: rephrased.
VIIIB4: rephrased.
Advanced game
VBd4 addition (rather a clarification): variable income is only for the home country not city (or both) unless stated otherwise in the scenario.
VID12: additional note that a 3 d counter bribe would not have been enough to stop the buy.
Scenarios
Clarification that it is necessary to control both city and province to be able to gain the special city income.
Balance of Power: Tivoli is part of Papal home country. Control of Naples or Milan city and province awards 1d6 variable income roll.
Struggle for Dominance I: Control of Genoa or Florence city and province awards 1d6 variable income roll.
Below are the differences in the 1995 edition compared with the 1980/1983 edition. This is an expanded version, with corrections, of Alan Poulters overview.
Units are divided in this way (differs in design and type distribution from earlier
editions):
All powers got 12 army, 8 fleet, 4 garrison, 7 assassination counters;
Control counters are divided into two types, home control (hc, "flags") and province
control (pc), and differ in number between powers.
Naples has 8 hc
and 14 pc counters. Turkey has 4 hc, 8 pc; Venice 8 hc, 14 pc; Papacy 7
hc, 11 pc; Austria 8 hc, 14 pc; Florence 6 hc, 10
pc; Milan 6 hc, 8 pc; and France 5 hc, 9 pc.
There are also
8 rebellion, 15 famine, 17 autonomous garrison counters.
And finally 15 one ducat counters, 15 two ducat, 20 three ducat, 20 five ducat and 10 ten
ducat.
There are also 12 counters that look like colour print tests. Those are 4 blue-green, 4 blue-grey and 4 brown-green
counters.
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Notes |
Rules ref. |
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Map |
Fortresses have been eliminated |
See map. |
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Map |
North and south coasts are all eliminated. |
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Map |
Corsica is not a port anymore. |
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Map |
Armies may move from Corsica to Sardinia and vice versa. |
§6.2 |
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Map |
Armies may move from Otranto to Messina and vice versa. |
§6.2 |
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Map |
Bergamo&Brescia=Bergamo. |
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Map |
Fornova&Pontremoli=Fornova |
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Map |
Piancenza&Parma=Parma |
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Map |
Rome&Tivoli=Rome. Yes Rome borders TS! |
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Map |
Urbino&Romagna=Urbino |
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Map |
Venice&Lagoon=Venice. *Only* fleets and garrisson units are allowed in this |
§4.3 |
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Map |
BOT=CM=Central Mediterranean. |
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Map |
EGL=LS=Ligurian Sea. |
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Map |
WGL=GOL=Gulf of Lyons. |
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Map |
GON now borders from Palermo to Naples. *Not* Tivoli and Capua. |
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Map |
WMED does *not* border Palermo anymore. Only Tunis, Sardinia, CM, TS, WGL |
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Map |
WTS&ETS=TS=Thyrrenian Sea. Borders Naples in the south-east. Borders Piombino and *not Pisa* in the north-east. Borders Messina and *not Palermo* in the south. |
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Map |
Piombino has no Elba island anymore. |
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Rules |
Any country cannot buy any special unit. |
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§14 |
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Rules |
Bribes. Adjacency calculated from units *and* controlled provinces (even if there is no unit in it). |
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§9.3 4th bullet |
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Rules |
Control change of provinces is now pure Diplomacy style. I.e. you need to have one of your units present at the beginning of spring. |
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§4.3 |
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Rules |
Crusade=Excommunication directed against the Turk. |
Pointless comment in the rules |
§12 |
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Rules |
Disband order. Not mentioned anymore. In the retreat rules it is mentioned that units may disband instead of retreating *if* the retreat will result in a bounce with another retreating unit. |
This is probably a "Diplomatization" of the rules (as the disband order in the previous version was included as a type of conversion). |
§7.5 last two sentences |
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Rules |
Excommunication. Pope may excommunicate *one* player before the diplomacy phase. This means that that player is forbidden to communicate with all the other players during that turn. If all players ignore the papal decree it is null and void but if at least one player does not ignore it then all other players that tried to talk will be excommunicated. |
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§12 |
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Rules |
Fleets on a coast (of province) may *not* convoy. |
"Diplomatization" |
§6.3.5 |
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Rules |
Loans. Loans excecuted as by the nJudge rules clarifications. |
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Rules |
Notation change. "A" is changed to "-". |
See also separate entry on disbands. |
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Rules |
Only cities count toward victory. |
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§3.2 |
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Rules |
Retreats into cities *always* allowed. |
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§7.5 |
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Rules |
Strategic movement. 2 units (a or f but *never* g) may move an unlimited number of consecutive friendly provinces. For armies this includs sea areas by convoy. For fleets this includes coastal provinces. Another player may allow you to enter/pass his areas. Occupied areas may obviously not be entered (but nothing is said in the rules about passing through friendly occupied areas). Player controlling most cities begins and then the move proceeds in order from most to least. Notice that this means that the 'weaker' players move after having seen the 'stronger' players moves. |
N.B. this is not implemented simultaneously in the rules. |
§15 |
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Rules |
Support. Support breaking for double ("two") strength units. Only one strength point cut by single ("one") strength point unit. Thus the 2nd strength point remains intact. |
Important difference from the current interpretation. |
Peronal communication from ben Knight of Avalon Hill |
| Rules | Conquest of home countries is an optional rule | ||
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Scenarios |
Expansion of States 1385-1425 scenario has been scrapped. |
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Scenarios |
Fixed amount of starting money. I.e. no rolls for income. |
See scenario page for details. |
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Scenarios |
Setup somewhat changed due to changes in the number of provinces. |
See scenario page for details. |
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Sequence of Play |
1. Control determination (incl. elimination), spring. |
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Tables |
Assassination table is unchanged. |
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Tables |
Famine table changed. |
Due to less provinces. |
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Tables |
Income table is unchanged. |
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Tables |
Plague table changed |
Due to less provinces. |
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Tables |
Variable income table is unchanged, except for Rome that is deleted. |
Rome is not included as that scenario has been scrapped. |
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Tables |
Year chart uses 1d6 *not* 2d6. 1=no disaster. 2-3=row only. 4-5=column only. 6=row and column. |
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