ALFONS V - THE MAGNANIMOUS 1442-1458 October 18th 2004 Copyright Ludopress, Alea 22 page 10 (Alfonso V El Magnanimo). Published with permission. Note: the main goal of the scenario is historicity and not playability. The Alfons V Machiavelli scenario begins in 1442. Aragon has extended its control in southern Italy by conquering Naples. Milan is being pushed back by the Venetian expansion and the Sforzas have wrested control over the milanese duchy from the Viscontis. Florence is supporting the french against Aragon, and the Papacy is constantly wavering between the two. The Ottoman ("turk") relentlessly continue their advance, while the "turk of the west", that is Genoa, fight for control over trade with Aragon. Machiavelli Classic Setup The powers and their initial starting locations and owned provinces are: F: France A-Avignon, F-Marseille, Provence G: Genoa F-Corsica, F-Genoa I: Milan A-Milan, A-Pavia, Como, Cremona, Piacenza* L: Florence A-Florence, A-Pisa, Arezzo, Pistoia S: Aragon F-Palermo, F-Sardinia, Messina A-Bari, F-Naples, Aquila, Capua, Otranto, Salerno T: Ottoman A-Albania, F-Durazzo, Herzegovina P: Papacy A-Spoleto, A-Rome, Patrimony, Tivoli** V: Venice F-Dalmatia, A-Verona, G-Venice, Bergamo, Brescia**, Friuli, Istria, Vicenza** x: Autonomous Garrisoned fortified cities: G-Ancona, G-Bologna, G-Ferrara, G-Lucca, G-Mantua, G-Modena, G-Montferrat, G-Perugia, G-Piombino, G-Ragusa, G-Saluzzo, G-Savoy, G-Siena, G-Trent, G-Treviso****, G-Tunis, G-Turin Garrisoned fortressess**: G-Fornovo, G-Parma***, G-Romagna, G-Urbino Note: the suggestions below are not part of the original rules. 1 and 2-SC powers are very difficult to play. My suggestion is that you give all of those at least 2-3 starting units or that some players play 2 powers or that the small powers are neutral but can be ordered about secretly. Either you give players points for this each spring or you just execute the order that got most votes. * Use Parma in play with the Machiavelli 2 map. ** Ignore in play with Machiavelli 2 map. *** To Milan (with no garrison) in play with Machiavelli 2 map. **** Was not garrisoned in the original setup. Note that the single letter abbreviations for the powers Milan, I, and Florence, L, are the second letter of the name rather than the first to avoid conflicts with the Master (GM) and France. Special rules: The fortresses are used in this scenario. Some are garrisoned. These provinces are impassable: Austria, Carinthia, Hungary and Tyrolea. Venice and Florence have two die rolls each for variable income. Aragon, France, Genoa, Milan, Papacy and the Ottoman have one die roll each for variable income. Aragon uses the Naples die roll. No separate city variable income. Aquila, Capua, Bari, Naples, Otranto, Salerno *are* part of Aragons home country, and do not constitute a separate Neapolitan home country. There is no Neapolitan home country available for conquest. Note: In the original text it was not clear whether Naples was available for conquest as a home country. Machiavelli 2 To play with the Mach2 map give Parma to Milan instead of Piacenza. Remove other provinces as necessary. Assume that the initial treasury is any surplus remaining after the initial maintenance costs, else it is zero. Note: In the original text there are no provisions for play with the Mach2 map and rules, nor for play with less powers/players. Default victory conditions: The first player to control at least 15 cities and have control of at least two power's original home countries (eg: his own and one other player's) is declared the winner. ----- * Avalon Hill, Machiavelli and Diplomacy are trademarks of Hasbro Inc. All rights reserved. Used with permission. REVISION HISTORY v.1 Original version (in spanish) by Armando Surinach Gonzalez. Copyright Ludopress, Alea 22 page 10 (Alfonso V El Magnanimo). v.2, October 18th 2004. Translation and elaboration by Sergio Lidsell. Published with permission.